My brother and I were recently talking about the game Need for Speed, and how after many iterations, it has lost out fans because of one specific game in the franchise. Apparently, that game, required internet to play. There was no way to play offline, which would be a huge deterrent. Since then, the franchise has struggled to get into gamers good graces.
As my brother pointed out, Forza and Grand Turismo are basically simulators rather than play for fun games.
So what would a new Need for Speed look like? Both gamers and car guys are, I think, the overlap in a venn diagram.
Right now, from a car guy standpoint, you have to put cars that are super popular in real life on the cover. A Datsun 510 would turn enough heads. If you want to really throw in a spark, put a GMC Syclone or a Porsche 944. Of course exotic cars are always a draw, but hyper cars tend to be the real show stopper now days. Cars like a McLaren Senna, Pagani Huayra, Koenigsegg Regera, are a bit more attention grabbing to enthusiasts, and still just as appealing to non enthusiasts.
Although, mentioning the GMC and the Porsche got me thinking that an expansion DLC for a Radwood edition would be REALLY popular.
I also recently read an article about how Road & Track had a hand in the original Need for Speed game. Back then, they pioneered the driving connection to the car. As the games increased, Road & Track parted ways. But ever since 2005 when Need for Speed Most Wanted came out, the game has gone down hill. I started to ask myself why.
I think that the game needs to get back to two anchors that made the game what it was. First, as debuted in Underground, they need to allow major modifications to the cars. For example, 2JZ swap a Lamborghini or safari a 94 Acura Legend. Let people get really creative with body kits, engine swaps, colors, lighting, interior, etc. A computer can swap out interiors and engines on a whim. Make it happen.
Second, and most importantly, is to have the ability to race and/or be pursued, at any time, anywhere in the game, in a semi realistic way. The original game was all about fast racing. Hot Pursuit was all about being chased. Suspension of disbelief is hard to achieve in a racing video game, especially if you are not making a simulator. But if there are options, like turning on and off damage, having a speed ratio to what is equipped on the car, and factoring in environmental effects like weather, are all things that have to have a delicate balance to give game players an extremely fun experience, but also have it be somewhat believable. To accomplish this, get a small group of strictly gamers, strictly car people, and people who know both, to accomplish the right balance for the game. If those things could be accomplished, Need for Speed can make an awesome comeback.