Need For Speed

My brother and I were recently talking about the game Need for Speed, and how after many iterations, it has lost out fans because of one specific game in the franchise. Apparently, that game, required internet to play. There was no way to play offline, which would be a huge deterrent. Since then, the franchise has struggled to get into gamers good graces.

As my brother pointed out, Forza and Grand Turismo are basically simulators rather than play for fun games.

So what would a new Need for Speed look like? Both gamers and car guys are, I think, the overlap in a venn diagram.

Right now, from a car guy standpoint, you have to put cars that are super popular in real life on the cover. A Datsun 510 would turn enough heads. If you want to really throw in a spark, put a GMC Syclone or a Porsche 944. Of course exotic cars are always a draw, but hyper cars tend to be the real show stopper now days. Cars like a McLaren Senna, Pagani Huayra, Koenigsegg Regera, are a bit more attention grabbing to enthusiasts, and still just as appealing to non enthusiasts.

Although, mentioning the GMC and the Porsche got me thinking that an expansion DLC for a Radwood edition would be REALLY popular.

I also recently read an article about how Road & Track had a hand in the original Need for Speed game. Back then, they pioneered the driving connection to the car. As the games increased, Road & Track parted ways. But ever since 2005 when Need for Speed Most Wanted came out, the game has gone down hill. I started to ask myself why.

I think that the game needs to get back to two anchors that made the game what it was. First, as debuted in Underground, they need to allow major modifications to the cars. For example, 2JZ swap a Lamborghini or safari a 94 Acura Legend. Let people get really creative with body kits, engine swaps, colors, lighting, interior, etc. A computer can swap out interiors and engines on a whim. Make it happen.

Second, and most importantly, is to have the ability to race and/or be pursued, at any time, anywhere in the game, in a semi realistic way. The original game was all about fast racing. Hot Pursuit was all about being chased. Suspension of disbelief is hard to achieve in a racing video game, especially if you are not making a simulator. But if there are options, like turning on and off damage, having a speed ratio to what is equipped on the car, and factoring in environmental effects like weather, are all things that have to have a delicate balance to give game players an extremely fun experience, but also have it be somewhat believable. To accomplish this, get a small group of strictly gamers, strictly car people, and people who know both, to accomplish the right balance for the game. If those things could be accomplished, Need for Speed can make an awesome comeback.

Collecting Influence

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Economics teaches us about the law of supply and demand and how they affect one another. I have found that to be true in the real life collector car world and it’s influence on diecast cars. Lately, I have been following the trend of the Ferrari F40 and the McLaren F1. These two cars in real life have skyrocketed in value, and that spike in popularity and prestige has carried over into the diecast collector world. It is hard to find a good Hot Wheels Ferrari F40 or McLaren F1 for a price below $10.

A few years ago I experienced the same thing with the Hot Wheels versions of the Tesla Roadster, Lamborghini Murcielago, and the Bugatti Veyron. I ended up spending far more than I care to admit to purchase a 2009 Dream Garage series Murcielago in green on eBay. Asking prices for that car are still quite high.

That situation plagues my mind while Hot Wheel hunting in stores now days. Often times when I find something on the pegs, I will tell myself, “It is only a dollar now. If you want it later, it is going to cost you.” Sometimes I still put it back on the shelf and walk out empty handed. I am trying to be a responsible adult. I am also hoping I’ll find it again to solidify that I should in fact purchase it.

One similarity between the two collector car markets is that the real life collector car world has concourse condition. Diecast car collecting conditions are in the package or not. This topic alone could lead to so many other discussion points. In real life, actual completely “original” vehicles are becoming very rare as age and limited replacement parts slowly take away from factory original condition. I think diecast has the same type of issue going on. The “DLM” or diecast liberation movement is a sweeping craze right now. That movement simply means that the cars are being opened and removed from their packaging. That might not be a big deal for diecast cars produced from 2000 on because of such a large number produced and records of those numbers. But, for cars produced in the 70’s, 80’s, and 90’s, that can be alarming. The amount of still packaged cars from that time is dwindling and the unknown amount of produced versions is certainly going to factor in. The more cars that get opened from that time frame, the higher the demand and higher the price for an unopened original model will be.

A second similarity is that the real life collector car world has rare limited edition models and trims. Diecast has both limited edition production numbers in some cases as well as wheel and paint variations. Diecast has an advantage in this area because not only can they produce the real life car models with special trims, they can also customize them further. This can produce even greater demand for such limited models.

All collecting for both markets boils down to what are people willing to pay for what they want. Perception is important and closely following trends in both real life car collecting and diecast collecting will certainly be beneficial. With all this in mind, know what you want, know how much you want to pay for it, and go enjoy the things you purchase.